Tuesday, 28 April 2015
Monday, 27 April 2015
3MW Research
Violence in video games
Links:
http://www.theguardian.com/technology/2014/nov/10/video-games-violent-study-finds
http://onlinelibrary.wiley.com/doi/10.1111/jcom.12129/full
http://www.bbc.co.uk/news/education-26049333
http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/longterm-us-study-finds-no-links-between-violent-video-games-and-youth-violence-9851613.html
http://en.wikipedia.org/wiki/Video_game_controversies#US_publicized_incidents
http://www.video-game-addiction.org/violence.html
http://www.gamespot.com/articles/violent-video-games-dont-lead-to-increases-in-viol/1100-6422421/
http://time.com/34075/how-violent-video-games-change-kids-attitudes-about-aggression/
http://www.polygon.com/2014/9/12/6141515/do-violent-video-games-actually-reduce-real-world-crime
http://videogames.procon.org/view.resource.php?resourceID=003627
[1] Violent acts attributed to video games:
Incidents in the US
Westside massacre
On 24 March 1998, 13-year-old Mitchell Johnson and 11-year-old Andrew Golden killed 4 students and a teacher in the Westside Middle School massacre. Although no connection to video games was drawn by the press at the time, the case was re-examined by commentators a year later, subsequent to the events of the Columbine High School massacre, and it was determined that the two boys had often played GoldenEye 007 together and they enjoyed playing first-person shooter games.
Russian guild killing
In December 2007, a Russian man was beaten to death over an argument about Lineage II. The man was killed when his guild and a rival challenged each other to a real-life brawl.[218]
Polwat Chinno
On 2 August 2008, Polwat Chinno, a 19-year-old Thai teenager, stabbed and killed a Bangkok taxi driver during an attempt to steal the driver's cab in order to obtain money to buy a copy of Grand Theft Auto IV. A police official said that the teen was trying to copy a similar act in the game. As a consequence, officials ordered the banning of the game and later the series, which led its distributor, New Era Interactive Media, to withdraw it, including its installment, from shops across Thailand.[219][220][221]
Gary Alcock
In January 2010, Gary Alcock punched, slapped and pinched his partner's 15-month-old daughter in the three weeks leading up to her death before he delivered a fatal blow to the stomach which tore her internal organs because she interrupted him playing his Xbox. She died from internal bleeding after suffering thirty-five separate injuries including multiple bruises, rib fractures and brain damage, which were comparable to injuries suffered in a car crash. Alcock was jailed for life and must serve at least 21 years.[222][223]
Julien Barreaux
In May 2010, French gamer Julien Barreaux located and stabbed a fellow player who had stabbed Barreaux in the game Counter-Strike. The judge at his trial called him "a menace to society."[224]
Alphen Aan Den Rijn mall shooting
On 9 April 2011 in Alphen Aan Den Rijn, The Netherlands, 24-year-old Tristan van der Vlis opened fire in a shopping mall, releasing more than a hundred bullets with a semi-automatic rifle and a handgun, killing 6 people and wounding 17 others, after which he also killed himself.[225] A fair amount of attention was given to Van Der Vlis' playing of Call of Duty: Modern Warfare 2 and to the alleged similarities between the events in Alphen a/d Rijn and the controversial "No Russian" mission in the game, where the player can choose to (or choose not to) partake in the killing of a large group of innocent people inside an airport terminal.[226][227]
2011 Norway Attacks
On 22 July 2011, Anders Behring Breivik perpetrated the 2011 Norway attacks, detonating a car bomb in the executive government quarter, and then traveled to a summer camp for teenagers, where he proceeded to stalk and kill a large number of people. 77 people were killed in the attacks, a majority of them being teenagers who were at the summer camp. Hundreds were injured by the car bomb explosion.[228] Breivik himself admitted in court that he had deliberately used the 2009 video game Call of Duty: Modern Warfare 2 to train for the attacks, specifically by practicing his aim using a "holographic aiming device".[229] He stated in his manifesto that he had been planning the attacks since 2002.
Noah Crooks
On Wednesday 24 March 2012, 14 year-old Noah Crooks was accused of shooting his 32 year-old mother with a .22 caliber rifle after a failed attempt to rape her. Noah was charged with first-degree murder and assault. During the dispatch call to 911 shortly following the murder, Crooks revealed that Gretchen Crooks had taken away his Call of Duty video game because his grades had turned poor, and that this was the reason for why he snapped. According to dispatch, Noah Crooks did not seem emotional even though he had murdered his mother a couple of hours earlier.[230]
Gary Webb's The Killing Game
Similar and other effects were denounced in 2004 by Gary Webb in his article The Killing Game, exposing the use of increased reality video games by the US Army.[231]
Theories of positive effects of video games[edit]
Effects of Gaming(?)
Studies have also tried using video games to assist in physical rehabilitation. Researchers used video games to provide physical therapy, improved disease self-management, distraction from discomfort, and increased physical activity, among other things. All of the above studies showed a significant improvement among testers.[240]
Education[edit]
Other studies have examined the benefits of multiplayer video games in a family setting;[241] the use of video games in a classroom setting;[242] online gaming; and the effects of video game playing on dexterity, computer literacy, fact recall processes and problem solving skills.[243] Glazer, a researcher, suggests, ""A kid in the classroom has to worry about looking like an idiot. In a game, they're raising their hand all the time, and true learning comes from failing."[244][245][246] Not all video games are mindless. According to John L. Sherry, assistant professor at Michigan State University, educators are increasingly using educational games in the classroom as a motivational tool. The right video games help children master everything from basic grammar to complex math without the drudgery of old-school flash cards.[247]
Business skills[edit]
In 1997, Herz and in 2006, Wade and Beck, authors, suggested video game playing may increase entrepreneurial skills. Herz argued that many so-called negative effects of video games, such as aggression and lack of pro-social behavior, are both necessary and useful traits to have in a capitalistic society. Specifically, Herz argued that many academic researchers have an anti-capitalist bias, and thus failed to notice the benefits of such traits.[248][249]
Pro-social behaviour[edit]
In 2012, a study approved by Iowa State University assessed whether prosocial games could promote helpful behavior in children. In this study, children aged 9–14 years old played three different types of video games.[250] They were first assessed for aggression in order to avoid confounding. Afterwards, they completed a puzzle task with a partner and then assigned tangrams to a fictitious person in another room. The participants were told that the person in the other room, who they did not know was not actually real, had an opportunity to win a prize. The children were told they were not eligible for the gift card. The measure for helpful or hurtful behavior was based on how many easy or difficult tangrams they assigned to the fictitious person. Results indicated that playing prosocial games significantly more helpful behaviors in children than those who played violent video games. Conversely, playing violent video games had significantly more hurtful behaviors in children than the children who played prosocial games. Deviations from the expected pattern were also non-significant. The short-term effects observed after only thirty minutes of playing are substantial enough to consider the possibility that the longer amount of time a child plays a video game, the more effect it will have on their behavior. The researchers concluded that playing prosocial games affects a child’s social cognition, because it changes their attitudes and affect. It is also important to note that outside the confines of a study, playing a video game may affect how a child acts, but it is not the only factor present that can affect this.
A study conducted in June 2014 at the University of Buffalo concluded that violent behavior in virtual environment could lead to players' increased sensitivity of the moral codes that they violated, due to immoral behavior in video games eliciting guilt in players.[251]
Filming in the UK:[2] There are no laws preventing filming in the public in the UK. However, a film crew may need to get special permission to film in heavily populated public areas, areas such as Parliament Square and Trafalgar Square have laws in place to prevent filming/photography. Any private property also requires permission from the owner of the land/property.
PDF explaining laws for filming in the public https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=8&cad=rja&uact=8&ved=0CFcQFjAH&url=http%3A%2F%2Fwww.calderdale.gov.uk%2Fleisure%2Farts-entertainment%2Fevent-hosting%2Ffilming-in-calderdale.pdf&ei=08AwVZ6PKpXtaMyhgKAP&usg=AFQjCNEcu_72wTtMBqco4oFJ2UEO2AzlZg&sig2=gkBHsjCBVH79uaMDIdagKw
OFCOM broadcasting code:
[4] Link to the OFCOM broadcasting code
[5] Rule 2.2 of the OFCOM code states: "Factual programs or items or portrayals of factual matters must not materially mislead the audience".
Links:
http://www.theguardian.com/technology/2014/nov/10/video-games-violent-study-finds
http://onlinelibrary.wiley.com/doi/10.1111/jcom.12129/full
http://www.bbc.co.uk/news/education-26049333
http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/longterm-us-study-finds-no-links-between-violent-video-games-and-youth-violence-9851613.html
http://en.wikipedia.org/wiki/Video_game_controversies#US_publicized_incidents
http://www.video-game-addiction.org/violence.html
http://www.gamespot.com/articles/violent-video-games-dont-lead-to-increases-in-viol/1100-6422421/
http://time.com/34075/how-violent-video-games-change-kids-attitudes-about-aggression/
http://www.polygon.com/2014/9/12/6141515/do-violent-video-games-actually-reduce-real-world-crime
http://videogames.procon.org/view.resource.php?resourceID=003627
[1] Violent acts attributed to video games:
Incidents in the US
Westside massacre
On 24 March 1998, 13-year-old Mitchell Johnson and 11-year-old Andrew Golden killed 4 students and a teacher in the Westside Middle School massacre. Although no connection to video games was drawn by the press at the time, the case was re-examined by commentators a year later, subsequent to the events of the Columbine High School massacre, and it was determined that the two boys had often played GoldenEye 007 together and they enjoyed playing first-person shooter games.
Killing of Noah Wilson (the first of several Mortal Kombat controversies)
On 22 November 1997, Noah Wilson, aged 13, died when his friend, Yancy, stabbed him in the chest with a kitchen knife. Wilson's mother, alleged her son was stabbed to death because of an obsession with the 1995 Midway game Mortal Kombat 3; that Yancy was so obsessed with the game that he believed himself to be the character, Cyrax, who uses a finishing move which Wilson claims involves taking the opponent in a headlock and stabbing them in the chest, despite the fact that Cyrax has never used this Fatality in any game he has appeared in. The court found "Wilson's complaint fails to state a claim upon which relief can be granted."
Columbine massacre
On 20 April 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold killed 12 students and a teacher in the Columbine High School massacre. The two were allegedly obsessed with the video game Doom. Harris also created WADs for the game, and created a large mod named "Tier" which he called his "life's work". Contrary to rumor, however, neither student had made a Doom level mimicking the school's layout, and there is no evidence the pair practiced the massacre in Doom.
Dustin Lynch
In February 2003, 16-year-old American Dustin Lynch was charged with aggravated murder. He pleaded insanity in that he was obsessed with Grand Theft Auto III. Jack Thompson, an attorney and an opponent of video games, offered to represent Lynch[182]Thompson encouraged the father of victim to pass a note to the judge that said "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will."[183] Lynch later retracted his insanity plea. His mother, Jerrilyn Thomas, said,
"It has nothing to do with video games or Paxil, and my son's no murderer."
Suicide of Shawn Woolley
In November 2001, at the age of twenty-one, Shawn Woolley committed suicide in a state his mother claimed was an addiction to EverQuest. Woolley's mother said,
"I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments. And then the further you get into it, the higher level you get, the longer you have to stay on it to move onward, and then it isn't fun anymore. But by then you're addicted, and you can't leave it."[181]
Dustin Lynch
In February 2003, 16-year-old American Dustin Lynch was charged with aggravated murder. He pleaded insanity in that he was obsessed with Grand Theft Auto III. Jack Thompson, an attorney and an opponent of video games, offered to represent Lynch[182]Thompson encouraged the father of victim to pass a note to the judge that said "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will."[183] Lynch later retracted his insanity plea. His mother, Jerrilyn Thomas, said,
"It has nothing to do with video games or Paxil, and my son's no murderer."[184]
Devin Moore
On 7 June 2003, 18-year-old American Devin Moore shot and killed two policemen and a dispatcher after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto: Vice City.[185]
Interstate 40 shooting
On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and wounding a 19-year-old woman. The two shooters told investigators they had been inspired by Grand Theft Auto III.[186]
Alejandro Garcia
In June 2007, 22-year-old Texan, Alejandro Garcia, shot and killed his cousin after arguing over whose turn it was to play the game Scarface: The World Is Yours. He pleaded guilty at his murder trial on 6 April 2011, and was sentenced to 15 to 30 years in prison.[187][188]
Daniel Petric
In September 2007, in Ohio, 16-year-old Daniel Petric snuck out of his bedroom window to purchase the game Halo 3 against the orders of his father, a minister at New Life Assembly of God in Wellington, Ohio, U.S.[189] His parents eventually banned him from the game after he spent up to 18 hours a day with it, and secured it in a lockbox in a closet where the father also kept a 9mm handgun according to prosecutors.[190] In October 2007, Daniel used his father's key to open the lockbox and remove the gun and the game. He then entered the living room of his house and shot both of them in the head, killing his mother and wounding his father. Petric was sentenced to life in prison without parole, which was later commuted to 23 years in prison.[191] Defense attorneys argued that Petric was influenced by video game addiction. The court dismissed these claims. The judge, James Burge, commented that while he thought there was ample evidence the boy knew what he was doing, Burge thought the game had affected him like a drug, saying "I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever."[192]
Lamar Roberts and Heather Trujillo
In December 2007, 17-year-old Lamar Roberts and 16-year-old Heather Trujillo were accused of beating a seven-year-old girl to death. They were said to have been imitating the content of Mortal Kombat.[193]
Virginia Tech massacre
Reports initially claimed that Seung-Hui Cho, the killer in the 2007 Virginia Tech massacre was an avid Counter-Strike player. However, police reports said that roommates of the killer had never seen him play any video games.[194] Despite these discoveries, activist Jack Thompson continued to argue that video games were to blame.
New Hyde Park crime spree
In June 2008, four teens allegedly obsessed with Grand Theft Auto IV went on a crime spree after being in New Hyde Park, New York. They first robbed a man, knocking out his teeth and then they stopped a woman driving a black BMW and stole her car and her cigarettes.[195]
Death of Brandon Crisp
On October 13, 2008, the disappearance of Brandon Crisp and his subsequent death involving, according to his parents, obsessive playing of Call of Duty 4: Modern Warfare has been referenced in discussions about video game obsession and spawned a report aired by CBC's the fifth estate on video game addiction and Brandon's story titled "Top Gun", subtitled "When a video gaming obsession turns to addiction and tragedy".[196]
Murder of Danny Taylor
In April 2009, Joseph Johnson III was charged with murder after shooting his friend, Danny Taylor, during a quarrel over a video game in Taylor's apartment in Chicago, Illinois.[197]
Murder of Anthony Maldonado
In January 2010, 9-year-old Anthony Maldonado was stabbed to death by his relative, Alejandro Morales after an argument regarding Maldonado's recently purchased copy of Tony Hawk: Ride and PlayStation 3 console.[198]
Kendall Anderson
On November 29, 2010 in South Philadelphia, Pennsylvania, a 16-year-old boy, Kendall Anderson, bludgeoned his mother to death in her sleep with a claw hammer after she took away his PlayStation.[199][200]
Sandy Hook shooting
After the Sandy Hook Elementary School shooting on 14 December 2012, initial media reports mis-identified the shooter as Ryan Lanza, the brother of the perpetrator. After discovering that Ryan had liked Mass Effect on Facebook, an internet mob immediately attacked the game's Facebook page, labelling the developers "child killers".[201] Once it was discovered that it was his brother, Adam, who had carried out the massacre, initial news stories claimed a link to two video games, Starcraft and Dance Dance Revolution.[202] After a UK tabloid claimed that Lanza had a Call of Duty obsession, this was widely repeated across the internet.[203] Subsequently, a small town near Sandy Hook organized the collection and burning of video games in exchange for a gift certificate.[204] A report by CBS claimed that anonymous law enforcement sources suggested a link to video games, which was later dismissed by the Connecticut police, saying that it was "all speculation".[205] However, the incident prompted a wave of legislative and bureaucratic efforts against violent video games in the following months, including a meeting between US vice president, Joe Biden, and representatives from the video game industry on the topic of video game violence.[206] The official investigation report, released on 25 November 2013, discussed video games only briefly in the 48-page report and did not suggest they contributed to Lanza's motive. The report revealed that Lanza played a variety of video games, although he was most fond of non-violent video games such as Dance, Dance Revolution and Super Mario Brothers. The report particularly focused on Dance, Dance Revolution which he played regularly, for hours, with an associate.[207]
Christopher Harris
In May 2013, in the trial of Christopher Harris, an Illinois man accused of murdering a family of 5, the issue of video game violence was raised by the defense. The defense claimed that the family was, in fact murdered by the 14-year-old son and Harris walked in on the mass murder in progress and had to defend himself, killing only the teen in the process. The defense called a research psychologist who testified that the teen's exposure to violent video games, along with an alleged history of social, school and family problems, made him at risk for aggression. However, during cross-examination, the psychologist acknowledged having no clinical license, not having conducted a proper psychological evaluation or psychological autopsy and that research evidence couldn't link video games to violent crimes. The psychologist also asserted that even games such as Pac Man could possibly be considered violent. Harris' brother testified against him and forensic evidence linked Harris to the homicides. In referring to the psychologist's testimony, one assistant attorney general was heard to remark, "The most offensive testimony I've ever heard in my life, I think." The jury did not accept the defense's argument and Harris was convicted of all five murders.[208]
Incidents outside of the US:
José Rabadán Pardo
In April 2000, a 16-year-old Spanish teenager José Rabadán Pardo murdered his father, mother, and his sister with a katana, proclaiming that he was on an "avenging mission" for Squall Leonhart, the main character of the video game Final Fantasy VIII.[209]
Murder of Stefan Pakeerah
On February 27, 2004 in Leicester, England, 17-year-old Warren Leblanc lured 14-year-old Stefan Pakeerah into a park and murdered him by stabbing him repeatedly with a claw hammer and a knife. Leblanc was reportedly obsessed with Manhunt, although investigation quickly revealed that the killer did not even own a copy of the game. The victim's mother, Giselle Pakeerah, has been campaigning against violent video games in the UK ever since.[210] The police investigating the case have dismissed any link.[211]
Murder of Zhu Caoyuan
In October 2004, a 41-year-old Chinese man named Qiu Chengwei stabbed 26-year-old Zhu Caoyuan to death over a dispute regarding the sale of a virtual weapon the two had jointly won in the game The Legend of Mir 3.[212]
Suicide of Xiao Yi
On 27 December 2004, 13-year-old Xiao Yi committed suicide by jumping from a twenty-four story building in Tianjin, China, as a result of the effects of his addiction, hoping to be "reunited" with his fellow gamers in the afterlife, according to his suicide notes. Prior to his death, he had spent thirty-six consecutive hours playing Warcraft III.[213][214]
Death of Lee Seung Seop
In August 2005, 28-year-old South Korean Lee Seung Seop died after continuously playing StarCraft for 50 hours.[215]
Guangzhou internet cafe incident
In September 2007, a Chinese man in Guangzhou, China, died after playing internet video games for three consecutive days in an internet cafe.[216][217]
On 22 November 1997, Noah Wilson, aged 13, died when his friend, Yancy, stabbed him in the chest with a kitchen knife. Wilson's mother, alleged her son was stabbed to death because of an obsession with the 1995 Midway game Mortal Kombat 3; that Yancy was so obsessed with the game that he believed himself to be the character, Cyrax, who uses a finishing move which Wilson claims involves taking the opponent in a headlock and stabbing them in the chest, despite the fact that Cyrax has never used this Fatality in any game he has appeared in. The court found "Wilson's complaint fails to state a claim upon which relief can be granted."
Columbine massacre
On 20 April 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold killed 12 students and a teacher in the Columbine High School massacre. The two were allegedly obsessed with the video game Doom. Harris also created WADs for the game, and created a large mod named "Tier" which he called his "life's work". Contrary to rumor, however, neither student had made a Doom level mimicking the school's layout, and there is no evidence the pair practiced the massacre in Doom.
Dustin Lynch
In February 2003, 16-year-old American Dustin Lynch was charged with aggravated murder. He pleaded insanity in that he was obsessed with Grand Theft Auto III. Jack Thompson, an attorney and an opponent of video games, offered to represent Lynch[182]Thompson encouraged the father of victim to pass a note to the judge that said "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will."[183] Lynch later retracted his insanity plea. His mother, Jerrilyn Thomas, said,
"It has nothing to do with video games or Paxil, and my son's no murderer."
Suicide of Shawn Woolley
In November 2001, at the age of twenty-one, Shawn Woolley committed suicide in a state his mother claimed was an addiction to EverQuest. Woolley's mother said,
"I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments. And then the further you get into it, the higher level you get, the longer you have to stay on it to move onward, and then it isn't fun anymore. But by then you're addicted, and you can't leave it."[181]
Dustin Lynch
In February 2003, 16-year-old American Dustin Lynch was charged with aggravated murder. He pleaded insanity in that he was obsessed with Grand Theft Auto III. Jack Thompson, an attorney and an opponent of video games, offered to represent Lynch[182]Thompson encouraged the father of victim to pass a note to the judge that said "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will."[183] Lynch later retracted his insanity plea. His mother, Jerrilyn Thomas, said,
"It has nothing to do with video games or Paxil, and my son's no murderer."[184]
Devin Moore
On 7 June 2003, 18-year-old American Devin Moore shot and killed two policemen and a dispatcher after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto: Vice City.[185]
Interstate 40 shooting
On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and wounding a 19-year-old woman. The two shooters told investigators they had been inspired by Grand Theft Auto III.[186]
Alejandro Garcia
In June 2007, 22-year-old Texan, Alejandro Garcia, shot and killed his cousin after arguing over whose turn it was to play the game Scarface: The World Is Yours. He pleaded guilty at his murder trial on 6 April 2011, and was sentenced to 15 to 30 years in prison.[187][188]
Daniel Petric
In September 2007, in Ohio, 16-year-old Daniel Petric snuck out of his bedroom window to purchase the game Halo 3 against the orders of his father, a minister at New Life Assembly of God in Wellington, Ohio, U.S.[189] His parents eventually banned him from the game after he spent up to 18 hours a day with it, and secured it in a lockbox in a closet where the father also kept a 9mm handgun according to prosecutors.[190] In October 2007, Daniel used his father's key to open the lockbox and remove the gun and the game. He then entered the living room of his house and shot both of them in the head, killing his mother and wounding his father. Petric was sentenced to life in prison without parole, which was later commuted to 23 years in prison.[191] Defense attorneys argued that Petric was influenced by video game addiction. The court dismissed these claims. The judge, James Burge, commented that while he thought there was ample evidence the boy knew what he was doing, Burge thought the game had affected him like a drug, saying "I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever."[192]
Lamar Roberts and Heather Trujillo
In December 2007, 17-year-old Lamar Roberts and 16-year-old Heather Trujillo were accused of beating a seven-year-old girl to death. They were said to have been imitating the content of Mortal Kombat.[193]
Virginia Tech massacre
Reports initially claimed that Seung-Hui Cho, the killer in the 2007 Virginia Tech massacre was an avid Counter-Strike player. However, police reports said that roommates of the killer had never seen him play any video games.[194] Despite these discoveries, activist Jack Thompson continued to argue that video games were to blame.
New Hyde Park crime spree
In June 2008, four teens allegedly obsessed with Grand Theft Auto IV went on a crime spree after being in New Hyde Park, New York. They first robbed a man, knocking out his teeth and then they stopped a woman driving a black BMW and stole her car and her cigarettes.[195]
Death of Brandon Crisp
On October 13, 2008, the disappearance of Brandon Crisp and his subsequent death involving, according to his parents, obsessive playing of Call of Duty 4: Modern Warfare has been referenced in discussions about video game obsession and spawned a report aired by CBC's the fifth estate on video game addiction and Brandon's story titled "Top Gun", subtitled "When a video gaming obsession turns to addiction and tragedy".[196]
Murder of Danny Taylor
In April 2009, Joseph Johnson III was charged with murder after shooting his friend, Danny Taylor, during a quarrel over a video game in Taylor's apartment in Chicago, Illinois.[197]
Murder of Anthony Maldonado
In January 2010, 9-year-old Anthony Maldonado was stabbed to death by his relative, Alejandro Morales after an argument regarding Maldonado's recently purchased copy of Tony Hawk: Ride and PlayStation 3 console.[198]
Kendall Anderson
On November 29, 2010 in South Philadelphia, Pennsylvania, a 16-year-old boy, Kendall Anderson, bludgeoned his mother to death in her sleep with a claw hammer after she took away his PlayStation.[199][200]
Sandy Hook shooting
After the Sandy Hook Elementary School shooting on 14 December 2012, initial media reports mis-identified the shooter as Ryan Lanza, the brother of the perpetrator. After discovering that Ryan had liked Mass Effect on Facebook, an internet mob immediately attacked the game's Facebook page, labelling the developers "child killers".[201] Once it was discovered that it was his brother, Adam, who had carried out the massacre, initial news stories claimed a link to two video games, Starcraft and Dance Dance Revolution.[202] After a UK tabloid claimed that Lanza had a Call of Duty obsession, this was widely repeated across the internet.[203] Subsequently, a small town near Sandy Hook organized the collection and burning of video games in exchange for a gift certificate.[204] A report by CBS claimed that anonymous law enforcement sources suggested a link to video games, which was later dismissed by the Connecticut police, saying that it was "all speculation".[205] However, the incident prompted a wave of legislative and bureaucratic efforts against violent video games in the following months, including a meeting between US vice president, Joe Biden, and representatives from the video game industry on the topic of video game violence.[206] The official investigation report, released on 25 November 2013, discussed video games only briefly in the 48-page report and did not suggest they contributed to Lanza's motive. The report revealed that Lanza played a variety of video games, although he was most fond of non-violent video games such as Dance, Dance Revolution and Super Mario Brothers. The report particularly focused on Dance, Dance Revolution which he played regularly, for hours, with an associate.[207]
Christopher Harris
In May 2013, in the trial of Christopher Harris, an Illinois man accused of murdering a family of 5, the issue of video game violence was raised by the defense. The defense claimed that the family was, in fact murdered by the 14-year-old son and Harris walked in on the mass murder in progress and had to defend himself, killing only the teen in the process. The defense called a research psychologist who testified that the teen's exposure to violent video games, along with an alleged history of social, school and family problems, made him at risk for aggression. However, during cross-examination, the psychologist acknowledged having no clinical license, not having conducted a proper psychological evaluation or psychological autopsy and that research evidence couldn't link video games to violent crimes. The psychologist also asserted that even games such as Pac Man could possibly be considered violent. Harris' brother testified against him and forensic evidence linked Harris to the homicides. In referring to the psychologist's testimony, one assistant attorney general was heard to remark, "The most offensive testimony I've ever heard in my life, I think." The jury did not accept the defense's argument and Harris was convicted of all five murders.[208]
Incidents outside of the US:
José Rabadán Pardo
In April 2000, a 16-year-old Spanish teenager José Rabadán Pardo murdered his father, mother, and his sister with a katana, proclaiming that he was on an "avenging mission" for Squall Leonhart, the main character of the video game Final Fantasy VIII.[209]
Murder of Stefan Pakeerah
On February 27, 2004 in Leicester, England, 17-year-old Warren Leblanc lured 14-year-old Stefan Pakeerah into a park and murdered him by stabbing him repeatedly with a claw hammer and a knife. Leblanc was reportedly obsessed with Manhunt, although investigation quickly revealed that the killer did not even own a copy of the game. The victim's mother, Giselle Pakeerah, has been campaigning against violent video games in the UK ever since.[210] The police investigating the case have dismissed any link.[211]
Murder of Zhu Caoyuan
In October 2004, a 41-year-old Chinese man named Qiu Chengwei stabbed 26-year-old Zhu Caoyuan to death over a dispute regarding the sale of a virtual weapon the two had jointly won in the game The Legend of Mir 3.[212]
Suicide of Xiao Yi
On 27 December 2004, 13-year-old Xiao Yi committed suicide by jumping from a twenty-four story building in Tianjin, China, as a result of the effects of his addiction, hoping to be "reunited" with his fellow gamers in the afterlife, according to his suicide notes. Prior to his death, he had spent thirty-six consecutive hours playing Warcraft III.[213][214]
Death of Lee Seung Seop
In August 2005, 28-year-old South Korean Lee Seung Seop died after continuously playing StarCraft for 50 hours.[215]
Guangzhou internet cafe incident
In September 2007, a Chinese man in Guangzhou, China, died after playing internet video games for three consecutive days in an internet cafe.[216][217]
Russian guild killing
In December 2007, a Russian man was beaten to death over an argument about Lineage II. The man was killed when his guild and a rival challenged each other to a real-life brawl.[218]
Polwat Chinno
On 2 August 2008, Polwat Chinno, a 19-year-old Thai teenager, stabbed and killed a Bangkok taxi driver during an attempt to steal the driver's cab in order to obtain money to buy a copy of Grand Theft Auto IV. A police official said that the teen was trying to copy a similar act in the game. As a consequence, officials ordered the banning of the game and later the series, which led its distributor, New Era Interactive Media, to withdraw it, including its installment, from shops across Thailand.[219][220][221]
Gary Alcock
In January 2010, Gary Alcock punched, slapped and pinched his partner's 15-month-old daughter in the three weeks leading up to her death before he delivered a fatal blow to the stomach which tore her internal organs because she interrupted him playing his Xbox. She died from internal bleeding after suffering thirty-five separate injuries including multiple bruises, rib fractures and brain damage, which were comparable to injuries suffered in a car crash. Alcock was jailed for life and must serve at least 21 years.[222][223]
Julien Barreaux
In May 2010, French gamer Julien Barreaux located and stabbed a fellow player who had stabbed Barreaux in the game Counter-Strike. The judge at his trial called him "a menace to society."[224]
Alphen Aan Den Rijn mall shooting
On 9 April 2011 in Alphen Aan Den Rijn, The Netherlands, 24-year-old Tristan van der Vlis opened fire in a shopping mall, releasing more than a hundred bullets with a semi-automatic rifle and a handgun, killing 6 people and wounding 17 others, after which he also killed himself.[225] A fair amount of attention was given to Van Der Vlis' playing of Call of Duty: Modern Warfare 2 and to the alleged similarities between the events in Alphen a/d Rijn and the controversial "No Russian" mission in the game, where the player can choose to (or choose not to) partake in the killing of a large group of innocent people inside an airport terminal.[226][227]
2011 Norway Attacks
On 22 July 2011, Anders Behring Breivik perpetrated the 2011 Norway attacks, detonating a car bomb in the executive government quarter, and then traveled to a summer camp for teenagers, where he proceeded to stalk and kill a large number of people. 77 people were killed in the attacks, a majority of them being teenagers who were at the summer camp. Hundreds were injured by the car bomb explosion.[228] Breivik himself admitted in court that he had deliberately used the 2009 video game Call of Duty: Modern Warfare 2 to train for the attacks, specifically by practicing his aim using a "holographic aiming device".[229] He stated in his manifesto that he had been planning the attacks since 2002.
Noah Crooks
On Wednesday 24 March 2012, 14 year-old Noah Crooks was accused of shooting his 32 year-old mother with a .22 caliber rifle after a failed attempt to rape her. Noah was charged with first-degree murder and assault. During the dispatch call to 911 shortly following the murder, Crooks revealed that Gretchen Crooks had taken away his Call of Duty video game because his grades had turned poor, and that this was the reason for why he snapped. According to dispatch, Noah Crooks did not seem emotional even though he had murdered his mother a couple of hours earlier.[230]
Gary Webb's The Killing Game
Similar and other effects were denounced in 2004 by Gary Webb in his article The Killing Game, exposing the use of increased reality video games by the US Army.[231]
Theories of positive effects of video games[edit]
Effects of Gaming(?)
More than causing no harm, some researchers propose that video games are beneficial to social and cognitive development and psychological well-being.[8][232] Certain scholars admit that games can be addictive, and part of their research explores how games connect to the reward circuits of the human brain. But they recognize the cognitive benefits of playing video games: pattern recognition, system thinking, and patience.[233]
Cognitive skills[edit]
Action video game players have better hand-eye coordination and visuo-motor skills, such as resistance to distraction, sensitivity to information in the peripheral vision and ability to count briefly presented objects, than non-players.[234] Through the development of the PlayStation Move, Kinect and Wii, video games can help develop motor skills through full body movement.[235] Experiments have indicated increases in cognition and problem solving skills in professional gamers.[233]
In 1994, a study conducted by the University of California in which fifth graders played extensive hours of video games, they managed to gain better spatial skills.[236] The children were split into two groups, with the experimental group playing Marble Madness, while the control group played Conjecture. The distinction is important because Marble Madness requires spatial skills while Conjecture does not. The results may not be generalizable, since the sample of kids is taken from a single private school, and may not necessarily be representative of the population. The children practiced their respective game for forty-five minutes per session for three sessions, all on separate days. Appropriate pre- and post-tests were also assessed for spatial ability, on the day before and after the sessions. Results indicated a gender difference in spatial ability, with the best boy doing better than the best girl, and the worst boy doing much better than the worst girl. Boys generally have a higher predisposition to video games, so their extra practice with video games may be influencing this. Irrespective of gender, practicing Marble Madness significantly increased spatial ability, especially in the children who had low performance on the spatial ability pre-test. Conversely, playing Conjecture did not increase children’s spatial skills. This indicates that the type of game is important to consider when changes to cognitive abilities appear to be present. It is unknown if these increases in spatial ability persist into the long-term. This could mean that any benefits to practicing may only last if practice sessions are done at least intermittently.
Relief from stress[edit]
Olsen suggests video games may provide relief from stress; over 25% of girls and 49% of boys use violent games such as Grand Theft Auto IV as an outlet for their anger.[237] [238] She also suggests video games can have social benefits for children, for example, video games can provide a topic of discussion and something over which children can bond, and can help children make friends; playing video games can increase a child's self-esteem when they are struggling in one aspect of their life, but are able to do something correctly in a video game; and, children can also learn to take on leadership roles within a multi-player online game.[239]
Physical rehabilitation[edit]
Cognitive skills[edit]
Action video game players have better hand-eye coordination and visuo-motor skills, such as resistance to distraction, sensitivity to information in the peripheral vision and ability to count briefly presented objects, than non-players.[234] Through the development of the PlayStation Move, Kinect and Wii, video games can help develop motor skills through full body movement.[235] Experiments have indicated increases in cognition and problem solving skills in professional gamers.[233]
In 1994, a study conducted by the University of California in which fifth graders played extensive hours of video games, they managed to gain better spatial skills.[236] The children were split into two groups, with the experimental group playing Marble Madness, while the control group played Conjecture. The distinction is important because Marble Madness requires spatial skills while Conjecture does not. The results may not be generalizable, since the sample of kids is taken from a single private school, and may not necessarily be representative of the population. The children practiced their respective game for forty-five minutes per session for three sessions, all on separate days. Appropriate pre- and post-tests were also assessed for spatial ability, on the day before and after the sessions. Results indicated a gender difference in spatial ability, with the best boy doing better than the best girl, and the worst boy doing much better than the worst girl. Boys generally have a higher predisposition to video games, so their extra practice with video games may be influencing this. Irrespective of gender, practicing Marble Madness significantly increased spatial ability, especially in the children who had low performance on the spatial ability pre-test. Conversely, playing Conjecture did not increase children’s spatial skills. This indicates that the type of game is important to consider when changes to cognitive abilities appear to be present. It is unknown if these increases in spatial ability persist into the long-term. This could mean that any benefits to practicing may only last if practice sessions are done at least intermittently.
Relief from stress[edit]
Olsen suggests video games may provide relief from stress; over 25% of girls and 49% of boys use violent games such as Grand Theft Auto IV as an outlet for their anger.[237] [238] She also suggests video games can have social benefits for children, for example, video games can provide a topic of discussion and something over which children can bond, and can help children make friends; playing video games can increase a child's self-esteem when they are struggling in one aspect of their life, but are able to do something correctly in a video game; and, children can also learn to take on leadership roles within a multi-player online game.[239]
Physical rehabilitation[edit]
Studies have also tried using video games to assist in physical rehabilitation. Researchers used video games to provide physical therapy, improved disease self-management, distraction from discomfort, and increased physical activity, among other things. All of the above studies showed a significant improvement among testers.[240]
Education[edit]
Other studies have examined the benefits of multiplayer video games in a family setting;[241] the use of video games in a classroom setting;[242] online gaming; and the effects of video game playing on dexterity, computer literacy, fact recall processes and problem solving skills.[243] Glazer, a researcher, suggests, ""A kid in the classroom has to worry about looking like an idiot. In a game, they're raising their hand all the time, and true learning comes from failing."[244][245][246] Not all video games are mindless. According to John L. Sherry, assistant professor at Michigan State University, educators are increasingly using educational games in the classroom as a motivational tool. The right video games help children master everything from basic grammar to complex math without the drudgery of old-school flash cards.[247]
Business skills[edit]
In 1997, Herz and in 2006, Wade and Beck, authors, suggested video game playing may increase entrepreneurial skills. Herz argued that many so-called negative effects of video games, such as aggression and lack of pro-social behavior, are both necessary and useful traits to have in a capitalistic society. Specifically, Herz argued that many academic researchers have an anti-capitalist bias, and thus failed to notice the benefits of such traits.[248][249]
Pro-social behaviour[edit]
In 2012, a study approved by Iowa State University assessed whether prosocial games could promote helpful behavior in children. In this study, children aged 9–14 years old played three different types of video games.[250] They were first assessed for aggression in order to avoid confounding. Afterwards, they completed a puzzle task with a partner and then assigned tangrams to a fictitious person in another room. The participants were told that the person in the other room, who they did not know was not actually real, had an opportunity to win a prize. The children were told they were not eligible for the gift card. The measure for helpful or hurtful behavior was based on how many easy or difficult tangrams they assigned to the fictitious person. Results indicated that playing prosocial games significantly more helpful behaviors in children than those who played violent video games. Conversely, playing violent video games had significantly more hurtful behaviors in children than the children who played prosocial games. Deviations from the expected pattern were also non-significant. The short-term effects observed after only thirty minutes of playing are substantial enough to consider the possibility that the longer amount of time a child plays a video game, the more effect it will have on their behavior. The researchers concluded that playing prosocial games affects a child’s social cognition, because it changes their attitudes and affect. It is also important to note that outside the confines of a study, playing a video game may affect how a child acts, but it is not the only factor present that can affect this.
A study conducted in June 2014 at the University of Buffalo concluded that violent behavior in virtual environment could lead to players' increased sensitivity of the moral codes that they violated, due to immoral behavior in video games eliciting guilt in players.[251]
Filming in the UK:[2] There are no laws preventing filming in the public in the UK. However, a film crew may need to get special permission to film in heavily populated public areas, areas such as Parliament Square and Trafalgar Square have laws in place to prevent filming/photography. Any private property also requires permission from the owner of the land/property.
PDF explaining laws for filming in the public https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=8&cad=rja&uact=8&ved=0CFcQFjAH&url=http%3A%2F%2Fwww.calderdale.gov.uk%2Fleisure%2Farts-entertainment%2Fevent-hosting%2Ffilming-in-calderdale.pdf&ei=08AwVZ6PKpXtaMyhgKAP&usg=AFQjCNEcu_72wTtMBqco4oFJ2UEO2AzlZg&sig2=gkBHsjCBVH79uaMDIdagKw
OFCOM broadcasting code:
[4] Link to the OFCOM broadcasting code
[5] Rule 2.2 of the OFCOM code states: "Factual programs or items or portrayals of factual matters must not materially mislead the audience".
Friday, 20 March 2015
3 Minute Wonder Proposal
3 Minute wonder
Myself and Connor Eke have chosen to work together for our 3 minute wonder. We are planning on making a 3 minute documentary covering the use of and reaction to violence in video games. Covering subjects such as ESRB ratings and censorship issues and I will use interviews to present opinions and arguments. Our documentary will be educational and will be presented in the aforementioned interactive format meaning myself and my co-worker will be a part of the documentary most likely making a presence in the documentary either physically or via voice over. The primary audience for our documentary will be males or females (likely majority male) aged around 18-20's, the secondary audience will likely be parents aged 30-50 in an attempt to debunk the myth that violent video games create violent children. As I just mentioned this documentary will attempt to disprove the common myth that exposure to violence in video games causes those who play them in the real world, and instead help reinforce the fact that violent games should still be moderated but not blamed for causing violent outbursts in the real world. Our documentary will be almost entirely filmed inside the college as to appeal to our target audience. Our documentary will only have two crew members performing multiple roles, the likely set up will be one person recording with the camera and microphone and one interviewing the various people we intend to question; these roles may differ or change throughout the duration of the documentary.
Examples of the types of questions that will be asking:
Do you believe violent video games are to blame for real life events similar to those seen in games?
How do you feel the media portrays violence in video games?
Have you personally seen a person perform a violent gesture or action that you believe could be attributed to video games?
Have you ever been behaviorally effected after playing a violent video game?
Do you ever play violent video games?
All the equipment can be sourced from the college by hiring it from the AV room, any props and costumes we will use will come from the interviewees; meaning the budget will be very low as we will likely not have to purchase anything in specific for the production.
Update: After speaking to Ellie, she has said our idea is "really good" and that we don't need to make any changes or improvements. We shall now proceed with our pre-production paperwork.
Update: After speaking to Ellie, she has said our idea is "really good" and that we don't need to make any changes or improvements. We shall now proceed with our pre-production paperwork.
Thursday, 19 March 2015
Introduction to the News
Induction to the news
The broadcast I watched was BBC news live at 10-11am The BBC opening graphics of the globe symbolize that they do global news broadcasts. It shows they are also professionals.
Lead story: Ed balls slated Tories planned cuts calling them "extreme & nonviable"
Other stories:
David Cameron pledges 500 new free schools(even though that costs so much of tax payers money)
Britain's anti-terror scheme is a "toxic brand" and "ineffective"
Owners has "no doubt" crufts dog was poison
Solar plane takes maiden voyage around planet
Teenagers killed in horror crash named
Mother of alleged rapist in India lynched by angry mob
Syrian family of young girls seek apology from MET
Baby survives fourteen hours in Utah river
TV news presenters
News presenters are the face of the news. They sit on a sofa or behind a desk and present the news to the viewing public, they link to stories and the other reporters who are out in the field. They read off an auto-cue and help the audience to understand some of the news reports that are just images. They use specially selected language including different words and phrases to catch and hold the audiences attention for the duration of the programme. The newsreader does essentially the same job as the presenter.
In the broadcast I watch it was mostly just Ed Ball's talking about the government spending cuts and how Labour will do much better, and so on. The presenter was mid-thirties, white & male. The presenter's job is to present the news to the general public. They also narrate and explain some of the images in the news story. A news reader has to be able to appear confident and have the ability to project their voice to a level where the viewer can hear it but it doesn't sound like they are shouting( mics help with this) They obviously need to be able to read and speak English fluently & it helps if they used a formal and friendly tone with professional language(not slang) All these qualities will help to keep the audience interested and watching, otherwise they may switch over the competition.
News ordering is the process in which the running order of the broadcast is ordered in terms of importance and relevance to their audience. Once the news has been ordered it gets put into a running order, this is how it will appear in the broadcast. Often the lead story is something that's going to catch and hold peoples attention, another way the lead story is selected is if it's in the public interest to hear about it, but mainly it's based off relevance and importance to the audience. The other stories will appear after the lead story, once again, it's all based on relevance and importance to the audience, often the stories that come after the lead aren't as shocking/ attention grabbing, but are enough to keep people watching, however sometimes these other stories can be grouped together into a news round up, which is a very quick summary of the news stories. The lead story will often be the longest story of the broadcast. News readers have to be able to think and act quickly when presenting news, if something comes to light while they are on air they have to be able to quickly report it to the audience. Similarly when they are reading the news they need to be able to do so fluently and confidently to keep the audience interested, otherwise they may switch over to the competition. A "slow news day" is when nothing of wild importance has happened that day, similarly if nothing in the public interest has come to light the news will often report on more trivial matters, while a slow news day is bad for the news companies it's good for the general public as people often take it to mean nothing disastrous has happened such as a earthquake or something similar. And finally the last story is often used to brighten up the end of the broadcast, often this will be something that's much lighter and sometimes fairly trivial, more entertainment-like news than actual news. This section is called an "and finally".
Gatlung & Ruge(G & R) wrote about news values and how it ties it strongly with newsworthiness.(Click here to see the factors)
One of the most recent & frequent news stories that seemingly covers all of the different news values is the on-going war with Islamic State(Isis) I have hyper-linked to the story on BBC news and I will now explain how they fit with the different values.
Isis are in the news almost everyday & everything they do is negativity, which means that people are more likely to stand up and take notice of what they doing, which means they will then started watching the news more frequently to hear the latest about them. Isis, especially their decapitations are extremely unexpected, no-one expected them to start cutting peoples heads off on camera, even if they are radical extremists. Everything they do is unambiguous, it is clearly evil and there's no two ways about it."Jihadi John" has become the face of Isis, this has allowed the media to personalize all of Isis' crimes directly to him, which now has given the public someone to direct their anger towards.
Elite nations and Elite persons also fits into Isis. For example, Britain, America & Turkey have gotten involved with fighting Isis, because, of the various executions & pledging soldiers and resources to fighting Isis, the elite person involved with Isis is, of course, "Jihadi John".
We watched a documentary about the Choles, they were a family of three that were going to have their home repossessed by the bank after they fell behind on their mortgage repayments. The Choles are represented as victims of a demonized banking system that sets ridiculously high prices then takes away the house when they can't pay. The narrative was formed via the use of a voice-over and emotive language. I personally felt mildly bad for the Choles, considering they were loosing their home and such. But personally I think it's their own fault, they shouldn't be having more kids if they can't keep paying and so on. In a way it's kind of their own fault, so as I said, I don't feel for them in any way shape or form. There wasn't a narrative, the audience was told their names & their situation, and that the man had been looking for help from the council, that was all.
The broadcast I have found was a BBC live broadcast that was Ed Balls speaking about how Labour will try and change all the Torrie governments mistakes with the economy and so on.( It also happened to be mind-numbing dull.) Ed Balls was really represented in any particular light, he was just standing in front of a room full of reporters going on about how he's going to fix the economy(, as I said, mind-numbing dull). There was not much, if at all of a narrative or story to it, it was just a standard press conference. Had their been a narrative it may have made people who were totally in the know with politics confused. This is similar with the story aspect, it was just Ed Balls standing in front of various reporters and news cameras talking about the economy and so on and so forth.
Bias is when the media selects or omits different parts of the story depending on what they think is newsworthy & what they want to put in the story. This can also depend on what particular political party the news outlet is linked with, for example, "The Sun" is a mainly conservative newspaper, so they will report anything that makes the Tories look good & cast doubt or negative light on their competitors, such as Labour or the Lib Dems. This kind of selection/ omission bias can occur anywhere , but happens most frequently and noticeably in newspapers.
A second type of bias is placement or order bias, this is when a media outlet(usually TV although sometimes newspapers and other types of media) will order their stories in a certain way that makes the audience then think a certain way about any given issue. Referring back to the political parties, and example of this would be if a media outlet was bias towards one such part, e.g Labour, it may air a story about how during the Torrie/Lib Dem coalition government unemployment has risen by 10% & how under the last Labour government unemployment had fallen by 15%. Or something of a very similar ilk, which in turn would cause the audience to believe that the coalition government isn't actually meeting any of its targets or it's breaking promises. Another example of this would be the tuition fees for universities.
Constructing a headline can also be influenced by bias. For example, Mohammed Emwazi or "Jihadi John" was apparently known to the government before he became radicalized and join Isis. So using a headline such as "Government let Jihadi John leave the country to join Isis" or "Catastrophe as government let Jihad John slip through their fingers" Both of these particular headlines will make people believe the government have failed to stop the spread of radicalization in their own country, once again this makes them look weak and like they aren't doing their jobs properly.
Even something such as what shots & camera angles are used can be influenced by bias. For example, earlier today(19/03/2015) I saw a story about Nicola Sturgeon, the Scottish first minister. It was talking about how shes been a victim of sexist remarks since becoming the first minister. It was a very informal interview, they were walking along a beach on the west coast of Scotland and they even used a couple of shots of her meeting the general public and stroking dogs etc etc, all of this was meant to humanize her, to make people connect wit her more and ultimately feel sorry for her, now that was obviously meticulously planned. That shows how something a simple as shot selection and the camera angles used in those shots can have an impact on what the audience thinks and feels when they watch it.
As with shot selection and camera angles, they names and captions can also be subject to bias. continuing on with my political examples, if the media wanted to make an interviewee seem very important they may include their title such as "Dr John Smith" or something very similar. The caption may also be used in such a way, for example it may read "Dr John Smith, cardiovascular rehabilitation expert" instead of just simplifying it to say "Stroke expert" while they both mean the same thing, the first, longer caption seems far more impressive.
And finally, even the language used in a particular story can effect how it people feel about it. As I said earlier about the headlines regarding Jihadi John, words like "Catastrophe" "Intelligence blunder" and such will make people think and feel a certain way. Another example of this would be unemployment statistics. The news outlets might use words such as "Sky-rocketed" or "plummeted" depending on what angle they're coming from.
The broadcast I watched was BBC news live at 10-11am The BBC opening graphics of the globe symbolize that they do global news broadcasts. It shows they are also professionals.
Lead story: Ed balls slated Tories planned cuts calling them "extreme & nonviable"
Other stories:
David Cameron pledges 500 new free schools(even though that costs so much of tax payers money)
Britain's anti-terror scheme is a "toxic brand" and "ineffective"
Owners has "no doubt" crufts dog was poison
Solar plane takes maiden voyage around planet
Teenagers killed in horror crash named
Mother of alleged rapist in India lynched by angry mob
Syrian family of young girls seek apology from MET
Baby survives fourteen hours in Utah river
TV news presenters
News presenters are the face of the news. They sit on a sofa or behind a desk and present the news to the viewing public, they link to stories and the other reporters who are out in the field. They read off an auto-cue and help the audience to understand some of the news reports that are just images. They use specially selected language including different words and phrases to catch and hold the audiences attention for the duration of the programme. The newsreader does essentially the same job as the presenter.
In the broadcast I watch it was mostly just Ed Ball's talking about the government spending cuts and how Labour will do much better, and so on. The presenter was mid-thirties, white & male. The presenter's job is to present the news to the general public. They also narrate and explain some of the images in the news story. A news reader has to be able to appear confident and have the ability to project their voice to a level where the viewer can hear it but it doesn't sound like they are shouting( mics help with this) They obviously need to be able to read and speak English fluently & it helps if they used a formal and friendly tone with professional language(not slang) All these qualities will help to keep the audience interested and watching, otherwise they may switch over the competition.
News ordering is the process in which the running order of the broadcast is ordered in terms of importance and relevance to their audience. Once the news has been ordered it gets put into a running order, this is how it will appear in the broadcast. Often the lead story is something that's going to catch and hold peoples attention, another way the lead story is selected is if it's in the public interest to hear about it, but mainly it's based off relevance and importance to the audience. The other stories will appear after the lead story, once again, it's all based on relevance and importance to the audience, often the stories that come after the lead aren't as shocking/ attention grabbing, but are enough to keep people watching, however sometimes these other stories can be grouped together into a news round up, which is a very quick summary of the news stories. The lead story will often be the longest story of the broadcast. News readers have to be able to think and act quickly when presenting news, if something comes to light while they are on air they have to be able to quickly report it to the audience. Similarly when they are reading the news they need to be able to do so fluently and confidently to keep the audience interested, otherwise they may switch over to the competition. A "slow news day" is when nothing of wild importance has happened that day, similarly if nothing in the public interest has come to light the news will often report on more trivial matters, while a slow news day is bad for the news companies it's good for the general public as people often take it to mean nothing disastrous has happened such as a earthquake or something similar. And finally the last story is often used to brighten up the end of the broadcast, often this will be something that's much lighter and sometimes fairly trivial, more entertainment-like news than actual news. This section is called an "and finally".
Gatlung & Ruge(G & R) wrote about news values and how it ties it strongly with newsworthiness.(Click here to see the factors)
One of the most recent & frequent news stories that seemingly covers all of the different news values is the on-going war with Islamic State(Isis) I have hyper-linked to the story on BBC news and I will now explain how they fit with the different values.
Isis are in the news almost everyday & everything they do is negativity, which means that people are more likely to stand up and take notice of what they doing, which means they will then started watching the news more frequently to hear the latest about them. Isis, especially their decapitations are extremely unexpected, no-one expected them to start cutting peoples heads off on camera, even if they are radical extremists. Everything they do is unambiguous, it is clearly evil and there's no two ways about it."Jihadi John" has become the face of Isis, this has allowed the media to personalize all of Isis' crimes directly to him, which now has given the public someone to direct their anger towards.
Elite nations and Elite persons also fits into Isis. For example, Britain, America & Turkey have gotten involved with fighting Isis, because, of the various executions & pledging soldiers and resources to fighting Isis, the elite person involved with Isis is, of course, "Jihadi John".
We watched a documentary about the Choles, they were a family of three that were going to have their home repossessed by the bank after they fell behind on their mortgage repayments. The Choles are represented as victims of a demonized banking system that sets ridiculously high prices then takes away the house when they can't pay. The narrative was formed via the use of a voice-over and emotive language. I personally felt mildly bad for the Choles, considering they were loosing their home and such. But personally I think it's their own fault, they shouldn't be having more kids if they can't keep paying and so on. In a way it's kind of their own fault, so as I said, I don't feel for them in any way shape or form. There wasn't a narrative, the audience was told their names & their situation, and that the man had been looking for help from the council, that was all.
The broadcast I have found was a BBC live broadcast that was Ed Balls speaking about how Labour will try and change all the Torrie governments mistakes with the economy and so on.( It also happened to be mind-numbing dull.) Ed Balls was really represented in any particular light, he was just standing in front of a room full of reporters going on about how he's going to fix the economy(, as I said, mind-numbing dull). There was not much, if at all of a narrative or story to it, it was just a standard press conference. Had their been a narrative it may have made people who were totally in the know with politics confused. This is similar with the story aspect, it was just Ed Balls standing in front of various reporters and news cameras talking about the economy and so on and so forth.
Bias is when the media selects or omits different parts of the story depending on what they think is newsworthy & what they want to put in the story. This can also depend on what particular political party the news outlet is linked with, for example, "The Sun" is a mainly conservative newspaper, so they will report anything that makes the Tories look good & cast doubt or negative light on their competitors, such as Labour or the Lib Dems. This kind of selection/ omission bias can occur anywhere , but happens most frequently and noticeably in newspapers.
A second type of bias is placement or order bias, this is when a media outlet(usually TV although sometimes newspapers and other types of media) will order their stories in a certain way that makes the audience then think a certain way about any given issue. Referring back to the political parties, and example of this would be if a media outlet was bias towards one such part, e.g Labour, it may air a story about how during the Torrie/Lib Dem coalition government unemployment has risen by 10% & how under the last Labour government unemployment had fallen by 15%. Or something of a very similar ilk, which in turn would cause the audience to believe that the coalition government isn't actually meeting any of its targets or it's breaking promises. Another example of this would be the tuition fees for universities.
Constructing a headline can also be influenced by bias. For example, Mohammed Emwazi or "Jihadi John" was apparently known to the government before he became radicalized and join Isis. So using a headline such as "Government let Jihadi John leave the country to join Isis" or "Catastrophe as government let Jihad John slip through their fingers" Both of these particular headlines will make people believe the government have failed to stop the spread of radicalization in their own country, once again this makes them look weak and like they aren't doing their jobs properly.
Even something such as what shots & camera angles are used can be influenced by bias. For example, earlier today(19/03/2015) I saw a story about Nicola Sturgeon, the Scottish first minister. It was talking about how shes been a victim of sexist remarks since becoming the first minister. It was a very informal interview, they were walking along a beach on the west coast of Scotland and they even used a couple of shots of her meeting the general public and stroking dogs etc etc, all of this was meant to humanize her, to make people connect wit her more and ultimately feel sorry for her, now that was obviously meticulously planned. That shows how something a simple as shot selection and the camera angles used in those shots can have an impact on what the audience thinks and feels when they watch it.
As with shot selection and camera angles, they names and captions can also be subject to bias. continuing on with my political examples, if the media wanted to make an interviewee seem very important they may include their title such as "Dr John Smith" or something very similar. The caption may also be used in such a way, for example it may read "Dr John Smith, cardiovascular rehabilitation expert" instead of just simplifying it to say "Stroke expert" while they both mean the same thing, the first, longer caption seems far more impressive.
And finally, even the language used in a particular story can effect how it people feel about it. As I said earlier about the headlines regarding Jihadi John, words like "Catastrophe" "Intelligence blunder" and such will make people think and feel a certain way. Another example of this would be unemployment statistics. The news outlets might use words such as "Sky-rocketed" or "plummeted" depending on what angle they're coming from.
Wednesday, 18 March 2015
3 minute wonder research.
A 3 minute wonder is a short 3 minute documentary about whatever the director wishes. They can cover whatever they wish but they only have a 3 minute time limit.
A 3 minute wonder is used by the director to express their feelings on any given issue, for example one of the 3mw I've seen was about game shooting and another one I've seen was about immigration.
Almost anything imaginable is fair game in a 3mw, well apart from aliens, most 3mw are about real-world issues or something they feel especially strongly about.
After extensive 3 minute wonder research I've found my favourites were;
Karl Pilkington: Life
Karl Pilkington: Health
Karl Pilkington: Holiday
Because they were funny. interesting and it was good to see someone else view on life and other things like that. I didn't actually learn that much, apart from the fact London has an abundance of Gyms and not many hardware stores. All three of these documentaries were made of a interactive documentary style.
As the data above shows the highest rated shows on Channel 4 are factual programmes
A 3 minute wonder is used by the director to express their feelings on any given issue, for example one of the 3mw I've seen was about game shooting and another one I've seen was about immigration.
Almost anything imaginable is fair game in a 3mw, well apart from aliens, most 3mw are about real-world issues or something they feel especially strongly about.
After extensive 3 minute wonder research I've found my favourites were;
Karl Pilkington: Life
Karl Pilkington: Health
Karl Pilkington: Holiday
Because they were funny. interesting and it was good to see someone else view on life and other things like that. I didn't actually learn that much, apart from the fact London has an abundance of Gyms and not many hardware stores. All three of these documentaries were made of a interactive documentary style.
TV listings:
Channel 4 Monday- Sunday
16/03/2015: 6 out of 33 programmes were documentaries
17/03/2015: 5 out of 33 programmes were documentaries
18/03/2015: 6 out of 31 programmes were documentaries
19/03/2015: 9 out of 32 programmes were documentaries
20/03/2015: 2 out of 32 programmes were documentaries
21/03/2015: 3 out of 31 programmes were documentaries
22/03/2015: 2 out of 29 programmes were documentaries
BBC 1 Monday - Sunday
16/03/2015: 2 out of 24 programmes were documentaries
17/03/2015: 2 out of 25 programmes were documentaries
18/03/2015: 3 out of 25 programmes were documentaries
19/03/2015: 2 out of 32 programmes were documentaries
20/03/2015: 0 out of 32 programmes were documentaries
21/03/2015: 0 out of 31 programmes were documentaries
22/03/2015: 1 out of 29 programmes were documentaries
BARB figures for documentaries:
As the data above shows the highest rated shows on Channel 4 are factual programmes
Friday, 13 March 2015
The five Documentary Formats.
A Documentary is a factual program that is often on various aspects of day to day life. Nature documentaries are some of the most popular, however Louis Theroux is famous for doing documentaries on just about anything, for example he did one about Nazis(skinheads/white supremacists) in America. He also did one of Jimmy Saville (before he was convicted of being a pedophile). However, some of the most famous examples of a documentary are the Blue Planet(or any other documentary series). These are narrated by Sir David Attenborough who has an instantly recognisable voice, due to the fact he's done so many successful documentaries.
Expository
An expository documentary has a disembodied and authoritative voice over. This accompanies the images on screen, this gives meaning, not opinion. Facts and arguments are given by the voice over, effectively providing captions for the new images. The voice over often compliments the images which are descriptive and informative, this helps the keep the audience involved so they don't get confused and start becoming disconnected from the documentary. A good example of an expository documentary is any form of nature documentary, such as Blue Planet.
Observational

An Observational documentary is unobtrusive in construction and depiction. with and non-intervening, hidden filmmaker. This helps it to present a slice of life. These kinds of documentaries are often more concentrated on what is not contained e.g commentary, inter titles, interviews and such like. Observational also presents a transparent record of an event that is neutral and non-judgmental. This allows the audience to think & decode what they want from the text. An example of an observation documentary is Knuckle, which is about a ring of Irish bare-knuckle boxers.
Interactive
The main factor that identifies an interactive documentary is the presence of a presenter. In addition to the presenter being on screen they also interact with the audience, this is usually done by narration or voice over. Agendas (arguments) are often evident in these types of documentaries. A good example of this is Louis Theroux: The Ultra Zionists as he gets immersed into conversations and debates with the 'characters' in the episode.
Reflexive

A Reflexive documentary is when the filmmaker experiments with the codes & conventions, they also try to
expose said codes and conventions to the audience. For the most part the shots look very conventional, with the shots capturing "everyday life", but they can then be used as "building blocks to create vastly different/experimental films". A well know reflexive documentary maker is Nick Broomfield, he did a documentary called "Driving me Crazy" which is a good example of a reflexive documentary.Performative
A performative documentary is focused more of the presentation of it's content, rather than the quality of the content. It uses re-enactments, exaggerated camera angles and various soundtracks to try to immerse the audience deeper into it. They show their content in a way that's: stylish, subjective, expressive & visceral. This can often result in a documentary that focuses on one side of an argument. An example of this is Ross Kemp on Gangs as there are reenactments and dramatisations.
Monday, 23 February 2015
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