Monday, 27 April 2015

3MW Research

Violence in video games

Links:
http://www.theguardian.com/technology/2014/nov/10/video-games-violent-study-finds
http://onlinelibrary.wiley.com/doi/10.1111/jcom.12129/full
http://www.bbc.co.uk/news/education-26049333
http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/longterm-us-study-finds-no-links-between-violent-video-games-and-youth-violence-9851613.html
http://en.wikipedia.org/wiki/Video_game_controversies#US_publicized_incidents
http://www.video-game-addiction.org/violence.html
http://www.gamespot.com/articles/violent-video-games-dont-lead-to-increases-in-viol/1100-6422421/
http://time.com/34075/how-violent-video-games-change-kids-attitudes-about-aggression/
http://www.polygon.com/2014/9/12/6141515/do-violent-video-games-actually-reduce-real-world-crime
http://videogames.procon.org/view.resource.php?resourceID=003627

[1] Violent acts attributed to video games:
Incidents in the US
Westside massacre
On 24 March 1998, 13-year-old Mitchell Johnson and 11-year-old Andrew Golden killed 4 students and a teacher in the Westside Middle School massacre. Although no connection to video games was drawn by the press at the time, the case was re-examined by commentators a year later, subsequent to the events of the Columbine High School massacre, and it was determined that the two boys had often played GoldenEye 007 together and they enjoyed playing first-person shooter games.


Killing of Noah Wilson (the first of several Mortal Kombat controversies)
On 22 November 1997, Noah Wilson, aged 13, died when his friend, Yancy, stabbed him in the chest with a kitchen knife. Wilson's mother, alleged her son was stabbed to death because of an obsession with the 1995 Midway game Mortal Kombat 3; that Yancy was so obsessed with the game that he believed himself to be the character, Cyrax, who uses a finishing move which Wilson claims involves taking the opponent in a headlock and stabbing them in the chest, despite the fact that Cyrax has never used this Fatality in any game he has appeared in. The court found "Wilson's complaint fails to state a claim upon which relief can be granted."

Columbine massacre
On 20 April 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold killed 12 students and a teacher in the Columbine High School massacre. The two were allegedly obsessed with the video game Doom. Harris also created WADs for the game, and created a large mod named "Tier" which he called his "life's work". Contrary to rumor, however, neither student had made a Doom level mimicking the school's layout, and there is no evidence the pair practiced the massacre in Doom.

Dustin Lynch
In February 2003, 16-year-old American Dustin Lynch was charged with aggravated murder. He pleaded insanity in that he was obsessed with Grand Theft Auto III. Jack Thompson, an attorney and an opponent of video games, offered to represent Lynch[182]Thompson encouraged the father of victim to pass a note to the judge that said "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will."[183] Lynch later retracted his insanity plea. His mother, Jerrilyn Thomas, said,
"It has nothing to do with video games or Paxil, and my son's no murderer."


Suicide of Shawn Woolley
In November 2001, at the age of twenty-one, Shawn Woolley committed suicide in a state his mother claimed was an addiction to EverQuest. Woolley's mother said,
"I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments. And then the further you get into it, the higher level you get, the longer you have to stay on it to move onward, and then it isn't fun anymore. But by then you're addicted, and you can't leave it."[181]

Dustin Lynch
In February 2003, 16-year-old American Dustin Lynch was charged with aggravated murder. He pleaded insanity in that he was obsessed with Grand Theft Auto III. Jack Thompson, an attorney and an opponent of video games, offered to represent Lynch[182]Thompson encouraged the father of victim to pass a note to the judge that said "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will."[183] Lynch later retracted his insanity plea. His mother, Jerrilyn Thomas, said,
"It has nothing to do with video games or Paxil, and my son's no murderer."[184]

Devin Moore
On 7 June 2003, 18-year-old American Devin Moore shot and killed two policemen and a dispatcher after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto: Vice City.[185]

Interstate 40 shooting
On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and wounding a 19-year-old woman. The two shooters told investigators they had been inspired by Grand Theft Auto III.[186]

Alejandro Garcia
In June 2007, 22-year-old Texan, Alejandro Garcia, shot and killed his cousin after arguing over whose turn it was to play the game Scarface: The World Is Yours. He pleaded guilty at his murder trial on 6 April 2011, and was sentenced to 15 to 30 years in prison.[187][188]

Daniel Petric
In September 2007, in Ohio, 16-year-old Daniel Petric snuck out of his bedroom window to purchase the game Halo 3 against the orders of his father, a minister at New Life Assembly of God in Wellington, Ohio, U.S.[189] His parents eventually banned him from the game after he spent up to 18 hours a day with it, and secured it in a lockbox in a closet where the father also kept a 9mm handgun according to prosecutors.[190] In October 2007, Daniel used his father's key to open the lockbox and remove the gun and the game. He then entered the living room of his house and shot both of them in the head, killing his mother and wounding his father. Petric was sentenced to life in prison without parole, which was later commuted to 23 years in prison.[191] Defense attorneys argued that Petric was influenced by video game addiction. The court dismissed these claims. The judge, James Burge, commented that while he thought there was ample evidence the boy knew what he was doing, Burge thought the game had affected him like a drug, saying "I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever."[192]

Lamar Roberts and Heather Trujillo
In December 2007, 17-year-old Lamar Roberts and 16-year-old Heather Trujillo were accused of beating a seven-year-old girl to death. They were said to have been imitating the content of Mortal Kombat.[193]

Virginia Tech massacre
Reports initially claimed that Seung-Hui Cho, the killer in the 2007 Virginia Tech massacre was an avid Counter-Strike player. However, police reports said that roommates of the killer had never seen him play any video games.[194] Despite these discoveries, activist Jack Thompson continued to argue that video games were to blame.

New Hyde Park crime spree
In June 2008, four teens allegedly obsessed with Grand Theft Auto IV went on a crime spree after being in New Hyde Park, New York. They first robbed a man, knocking out his teeth and then they stopped a woman driving a black BMW and stole her car and her cigarettes.[195]

Death of Brandon Crisp
On October 13, 2008, the disappearance of Brandon Crisp and his subsequent death involving, according to his parents, obsessive playing of Call of Duty 4: Modern Warfare has been referenced in discussions about video game obsession and spawned a report aired by CBC's the fifth estate on video game addiction and Brandon's story titled "Top Gun", subtitled "When a video gaming obsession turns to addiction and tragedy".[196]

Murder of Danny Taylor
In April 2009, Joseph Johnson III was charged with murder after shooting his friend, Danny Taylor, during a quarrel over a video game in Taylor's apartment in Chicago, Illinois.[197]

Murder of Anthony Maldonado
In January 2010, 9-year-old Anthony Maldonado was stabbed to death by his relative, Alejandro Morales after an argument regarding Maldonado's recently purchased copy of Tony Hawk: Ride and PlayStation 3 console.[198]

Kendall Anderson
On November 29, 2010 in South Philadelphia, Pennsylvania, a 16-year-old boy, Kendall Anderson, bludgeoned his mother to death in her sleep with a claw hammer after she took away his PlayStation.[199][200]

Sandy Hook shooting
After the Sandy Hook Elementary School shooting on 14 December 2012, initial media reports mis-identified the shooter as Ryan Lanza, the brother of the perpetrator. After discovering that Ryan had liked Mass Effect on Facebook, an internet mob immediately attacked the game's Facebook page, labelling the developers "child killers".[201] Once it was discovered that it was his brother, Adam, who had carried out the massacre, initial news stories claimed a link to two video games, Starcraft and Dance Dance Revolution.[202] After a UK tabloid claimed that Lanza had a Call of Duty obsession, this was widely repeated across the internet.[203] Subsequently, a small town near Sandy Hook organized the collection and burning of video games in exchange for a gift certificate.[204] A report by CBS claimed that anonymous law enforcement sources suggested a link to video games, which was later dismissed by the Connecticut police, saying that it was "all speculation".[205] However, the incident prompted a wave of legislative and bureaucratic efforts against violent video games in the following months, including a meeting between US vice president, Joe Biden, and representatives from the video game industry on the topic of video game violence.[206] The official investigation report, released on 25 November 2013, discussed video games only briefly in the 48-page report and did not suggest they contributed to Lanza's motive. The report revealed that Lanza played a variety of video games, although he was most fond of non-violent video games such as Dance, Dance Revolution and Super Mario Brothers. The report particularly focused on Dance, Dance Revolution which he played regularly, for hours, with an associate.[207]

Christopher Harris
In May 2013, in the trial of Christopher Harris, an Illinois man accused of murdering a family of 5, the issue of video game violence was raised by the defense. The defense claimed that the family was, in fact murdered by the 14-year-old son and Harris walked in on the mass murder in progress and had to defend himself, killing only the teen in the process. The defense called a research psychologist who testified that the teen's exposure to violent video games, along with an alleged history of social, school and family problems, made him at risk for aggression. However, during cross-examination, the psychologist acknowledged having no clinical license, not having conducted a proper psychological evaluation or psychological autopsy and that research evidence couldn't link video games to violent crimes. The psychologist also asserted that even games such as Pac Man could possibly be considered violent. Harris' brother testified against him and forensic evidence linked Harris to the homicides. In referring to the psychologist's testimony, one assistant attorney general was heard to remark, "The most offensive testimony I've ever heard in my life, I think." The jury did not accept the defense's argument and Harris was convicted of all five murders.[208]

Incidents outside of the US:
José Rabadán Pardo
In April 2000, a 16-year-old Spanish teenager José Rabadán Pardo murdered his father, mother, and his sister with a katana, proclaiming that he was on an "avenging mission" for Squall Leonhart, the main character of the video game Final Fantasy VIII.[209]

Murder of Stefan Pakeerah
On February 27, 2004 in Leicester, England, 17-year-old Warren Leblanc lured 14-year-old Stefan Pakeerah into a park and murdered him by stabbing him repeatedly with a claw hammer and a knife. Leblanc was reportedly obsessed with Manhunt, although investigation quickly revealed that the killer did not even own a copy of the game. The victim's mother, Giselle Pakeerah, has been campaigning against violent video games in the UK ever since.[210] The police investigating the case have dismissed any link.[211]

Murder of Zhu Caoyuan
In October 2004, a 41-year-old Chinese man named Qiu Chengwei stabbed 26-year-old Zhu Caoyuan to death over a dispute regarding the sale of a virtual weapon the two had jointly won in the game The Legend of Mir 3.[212]

Suicide of Xiao Yi
On 27 December 2004, 13-year-old Xiao Yi committed suicide by jumping from a twenty-four story building in Tianjin, China, as a result of the effects of his addiction, hoping to be "reunited" with his fellow gamers in the afterlife, according to his suicide notes. Prior to his death, he had spent thirty-six consecutive hours playing Warcraft III.[213][214]

Death of Lee Seung Seop
In August 2005, 28-year-old South Korean Lee Seung Seop died after continuously playing StarCraft for 50 hours.[215]

Guangzhou internet cafe incident
In September 2007, a Chinese man in Guangzhou, China, died after playing internet video games for three consecutive days in an internet cafe.[216][217]

Russian guild killing
In December 2007, a Russian man was beaten to death over an argument about Lineage II. The man was killed when his guild and a rival challenged each other to a real-life brawl.[218]

Polwat Chinno
On 2 August 2008, Polwat Chinno, a 19-year-old Thai teenager, stabbed and killed a Bangkok taxi driver during an attempt to steal the driver's cab in order to obtain money to buy a copy of Grand Theft Auto IV. A police official said that the teen was trying to copy a similar act in the game. As a consequence, officials ordered the banning of the game and later the series, which led its distributor, New Era Interactive Media, to withdraw it, including its installment, from shops across Thailand.[219][220][221]

Gary Alcock
In January 2010, Gary Alcock punched, slapped and pinched his partner's 15-month-old daughter in the three weeks leading up to her death before he delivered a fatal blow to the stomach which tore her internal organs because she interrupted him playing his Xbox. She died from internal bleeding after suffering thirty-five separate injuries including multiple bruises, rib fractures and brain damage, which were comparable to injuries suffered in a car crash. Alcock was jailed for life and must serve at least 21 years.[222][223]

Julien Barreaux
In May 2010, French gamer Julien Barreaux located and stabbed a fellow player who had stabbed Barreaux in the game Counter-Strike. The judge at his trial called him "a menace to society."[224]

Alphen Aan Den Rijn mall shooting
On 9 April 2011 in Alphen Aan Den Rijn, The Netherlands, 24-year-old Tristan van der Vlis opened fire in a shopping mall, releasing more than a hundred bullets with a semi-automatic rifle and a handgun, killing 6 people and wounding 17 others, after which he also killed himself.[225] A fair amount of attention was given to Van Der Vlis' playing of Call of Duty: Modern Warfare 2 and to the alleged similarities between the events in Alphen a/d Rijn and the controversial "No Russian" mission in the game, where the player can choose to (or choose not to) partake in the killing of a large group of innocent people inside an airport terminal.[226][227]

2011 Norway Attacks
On 22 July 2011, Anders Behring Breivik perpetrated the 2011 Norway attacks, detonating a car bomb in the executive government quarter, and then traveled to a summer camp for teenagers, where he proceeded to stalk and kill a large number of people. 77 people were killed in the attacks, a majority of them being teenagers who were at the summer camp. Hundreds were injured by the car bomb explosion.[228] Breivik himself admitted in court that he had deliberately used the 2009 video game Call of Duty: Modern Warfare 2 to train for the attacks, specifically by practicing his aim using a "holographic aiming device".[229] He stated in his manifesto that he had been planning the attacks since 2002.

Noah Crooks
On Wednesday 24 March 2012, 14 year-old Noah Crooks was accused of shooting his 32 year-old mother with a .22 caliber rifle after a failed attempt to rape her. Noah was charged with first-degree murder and assault. During the dispatch call to 911 shortly following the murder, Crooks revealed that Gretchen Crooks had taken away his Call of Duty video game because his grades had turned poor, and that this was the reason for why he snapped. According to dispatch, Noah Crooks did not seem emotional even though he had murdered his mother a couple of hours earlier.[230]

Gary Webb's The Killing Game
Similar and other effects were denounced in 2004 by Gary Webb in his article The Killing Game, exposing the use of increased reality video games by the US Army.[231]
Theories of positive effects of video games[edit]

Effects of Gaming(?)
More than causing no harm, some researchers propose that video games are beneficial to social and cognitive development and psychological well-being.[8][232] Certain scholars admit that games can be addictive, and part of their research explores how games connect to the reward circuits of the human brain. But they recognize the cognitive benefits of playing video games: pattern recognition, system thinking, and patience.[233]
Cognitive skills[edit]

Action video game players have better hand-eye coordination and visuo-motor skills, such as resistance to distraction, sensitivity to information in the peripheral vision and ability to count briefly presented objects, than non-players.[234] Through the development of the PlayStation Move, Kinect and Wii, video games can help develop motor skills through full body movement.[235] Experiments have indicated increases in cognition and problem solving skills in professional gamers.[233]

In 1994, a study conducted by the University of California in which fifth graders played extensive hours of video games, they managed to gain better spatial skills.[236] The children were split into two groups, with the experimental group playing Marble Madness, while the control group played Conjecture. The distinction is important because Marble Madness requires spatial skills while Conjecture does not. The results may not be generalizable, since the sample of kids is taken from a single private school, and may not necessarily be representative of the population. The children practiced their respective game for forty-five minutes per session for three sessions, all on separate days. Appropriate pre- and post-tests were also assessed for spatial ability, on the day before and after the sessions. Results indicated a gender difference in spatial ability, with the best boy doing better than the best girl, and the worst boy doing much better than the worst girl. Boys generally have a higher predisposition to video games, so their extra practice with video games may be influencing this. Irrespective of gender, practicing Marble Madness significantly increased spatial ability, especially in the children who had low performance on the spatial ability pre-test. Conversely, playing Conjecture did not increase children’s spatial skills. This indicates that the type of game is important to consider when changes to cognitive abilities appear to be present. It is unknown if these increases in spatial ability persist into the long-term. This could mean that any benefits to practicing may only last if practice sessions are done at least intermittently.
Relief from stress[edit]

Olsen suggests video games may provide relief from stress; over 25% of girls and 49% of boys use violent games such as Grand Theft Auto IV as an outlet for their anger.[237] [238] She also suggests video games can have social benefits for children, for example, video games can provide a topic of discussion and something over which children can bond, and can help children make friends; playing video games can increase a child's self-esteem when they are struggling in one aspect of their life, but are able to do something correctly in a video game; and, children can also learn to take on leadership roles within a multi-player online game.[239]
Physical rehabilitation[edit]

Studies have also tried using video games to assist in physical rehabilitation. Researchers used video games to provide physical therapy, improved disease self-management, distraction from discomfort, and increased physical activity, among other things. All of the above studies showed a significant improvement among testers.[240]
Education[edit]

Other studies have examined the benefits of multiplayer video games in a family setting;[241] the use of video games in a classroom setting;[242] online gaming; and the effects of video game playing on dexterity, computer literacy, fact recall processes and problem solving skills.[243] Glazer, a researcher, suggests, ""A kid in the classroom has to worry about looking like an idiot. In a game, they're raising their hand all the time, and true learning comes from failing."[244][245][246] Not all video games are mindless. According to John L. Sherry, assistant professor at Michigan State University, educators are increasingly using educational games in the classroom as a motivational tool. The right video games help children master everything from basic grammar to complex math without the drudgery of old-school flash cards.[247]
Business skills[edit]

In 1997, Herz and in 2006, Wade and Beck, authors, suggested video game playing may increase entrepreneurial skills. Herz argued that many so-called negative effects of video games, such as aggression and lack of pro-social behavior, are both necessary and useful traits to have in a capitalistic society. Specifically, Herz argued that many academic researchers have an anti-capitalist bias, and thus failed to notice the benefits of such traits.[248][249]
Pro-social behaviour[edit]

In 2012, a study approved by Iowa State University assessed whether prosocial games could promote helpful behavior in children. In this study, children aged 9–14 years old played three different types of video games.[250] They were first assessed for aggression in order to avoid confounding. Afterwards, they completed a puzzle task with a partner and then assigned tangrams to a fictitious person in another room. The participants were told that the person in the other room, who they did not know was not actually real, had an opportunity to win a prize. The children were told they were not eligible for the gift card. The measure for helpful or hurtful behavior was based on how many easy or difficult tangrams they assigned to the fictitious person. Results indicated that playing prosocial games significantly more helpful behaviors in children than those who played violent video games. Conversely, playing violent video games had significantly more hurtful behaviors in children than the children who played prosocial games. Deviations from the expected pattern were also non-significant. The short-term effects observed after only thirty minutes of playing are substantial enough to consider the possibility that the longer amount of time a child plays a video game, the more effect it will have on their behavior. The researchers concluded that playing prosocial games affects a child’s social cognition, because it changes their attitudes and affect. It is also important to note that outside the confines of a study, playing a video game may affect how a child acts, but it is not the only factor present that can affect this.

A study conducted in June 2014 at the University of Buffalo concluded that violent behavior in virtual environment could lead to players' increased sensitivity of the moral codes that they violated, due to immoral behavior in video games eliciting guilt in players.[251]

Filming in the UK:[2] There are no laws preventing filming in the public in the UK. However, a film crew may need to get special permission to film in heavily populated public areas, areas such as Parliament Square and Trafalgar Square have laws in place to prevent filming/photography. Any private property also requires permission from the owner of the land/property.


PDF explaining laws for filming in the public https://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=8&cad=rja&uact=8&ved=0CFcQFjAH&url=http%3A%2F%2Fwww.calderdale.gov.uk%2Fleisure%2Farts-entertainment%2Fevent-hosting%2Ffilming-in-calderdale.pdf&ei=08AwVZ6PKpXtaMyhgKAP&usg=AFQjCNEcu_72wTtMBqco4oFJ2UEO2AzlZg&sig2=gkBHsjCBVH79uaMDIdagKw


OFCOM broadcasting code:
[4] Link to the OFCOM broadcasting code

[5] Rule 2.2 of the OFCOM code states: "Factual programs or items or portrayals of factual matters must not materially mislead the audience".

1 comment:

  1. Hi Will.

    Some great stuff here but please check the formatting once again and also put a little about what those pieces of research are rather than just pasting them in.

    Thanks,
    Josh

    ReplyDelete